<!DOCTYPE html> <html> <head> <!-- USE DEVELOPMENT VERSION --> <scriptsrc="https://unpkg.com/[email protected]/konva.min.js"></script> <metacharset="utf-8" /> <title>Konva Transform Limits Demo</title> <style> body { margin: 0; padding: 0; overflow: hidden; background-color: #f0f0f0; } </style> </head>
<body> <divid="container"></div> <script> var width = window.innerWidth; var height = window.innerHeight;
var stage = new Konva.Stage({ container: 'container', width: width, height: height });
var layer = new Konva.Layer(); stage.add(layer);
var rect = new Konva.Rect({ x: 160, y: 60, width: 100, height: 90, fill: 'red', name: 'rect', stroke: 'black', draggable: true }); layer.add(rect);
var MAX_WIDTH = 200; // create new transformer var tr = new Konva.Transformer({ boundBoxFunc: function(oldBoundBox, newBoundBox){ // "boundBox" is an object with // x, y, width, height and rotation properties // transformer tool will try to fit node into that box // "width" property here is a visible width of the object // so it equals to rect.width() * rect.scaleX()
// the logic is simple, if new width is too big // we will return previous state if (Math.abs(newBoundBox.width) > MAX_WIDTH) { return oldBoundBox; }