<!DOCTYPE html> <html> <head> <script src="https://unpkg.com/[email protected]/konva.min.js"></script> <meta charset="utf-8" /> <title>Konva Wheel of Fortune Demo</title> <style> body { margin: 0; padding: 0; overflow: hidden; background-color: #f0f0f0; } </style> </head>
<body> <div id="container"></div> <script> var width = window.innerWidth; var height = window.innerHeight;
Konva.angleDeg = false; var angularVelocity = 6; var angularVelocities = []; var lastRotation = 0; var controlled = false; var numWedges = 25; var angularFriction = 0.2; var target, activeWedge, stage, layer, wheel, pointer; var finished = false;
function getAverageAngularVelocity() { var total = 0; var len = angularVelocities.length;
if (len === 0) { return 0; }
for (var n = 0; n < len; n++) { total += angularVelocities[n]; }
return total / len; } function purifyColor(color) { var randIndex = Math.round(Math.random() * 3); color[randIndex] = 0; return color; } function getRandomColor() { var r = 100 + Math.round(Math.random() * 55); var g = 100 + Math.round(Math.random() * 55); var b = 100 + Math.round(Math.random() * 55); return purifyColor([r, g, b]); }
function getRandomReward() { var mainDigit = Math.round(Math.random() * 9); return mainDigit + '\n0\n0'; } function addWedge(n) { var s = getRandomColor(); var reward = getRandomReward(); var r = s[0]; var g = s[1]; var b = s[2]; var angle = (2 * Math.PI) / numWedges;
var endColor = 'rgb(' + r + ',' + g + ',' + b + ')'; r += 100; g += 100; b += 100;
var startColor = 'rgb(' + r + ',' + g + ',' + b + ')';
var wedge = new Konva.Group({ rotation: (2 * n * Math.PI) / numWedges });
var wedgeBackground = new Konva.Wedge({ radius: 400, angle: angle, fillRadialGradientStartPoint: 0, fillRadialGradientStartRadius: 0, fillRadialGradientEndPoint: 0, fillRadialGradientEndRadius: 400, fillRadialGradientColorStops: [0, startColor, 1, endColor], fill: '#64e9f8', fillPriority: 'radial-gradient', stroke: '#ccc', strokeWidth: 2 });
wedge.add(wedgeBackground);
var text = new Konva.Text({ text: reward, fontFamily: 'Calibri', fontSize: 50, fill: 'white', align: 'center', stroke: 'yellow', strokeWidth: 1, rotation: (Math.PI + angle) / 2, x: 380, y: 30, listening: false });
wedge.add(text); text.cache();
wedge.startRotation = wedge.rotation();
wheel.add(wedge); } function animate(frame) { var angularVelocityChange = (angularVelocity * frame.timeDiff * (1 - angularFriction)) / 1000; angularVelocity -= angularVelocityChange;
var shape = stage.getIntersection({ x: stage.width() / 2, y: 100 });
if (controlled) { if (angularVelocities.length > 10) { angularVelocities.shift(); }
angularVelocities.push( ((wheel.rotation() - lastRotation) * 1000) / frame.timeDiff ); } else { var diff = (frame.timeDiff * angularVelocity) / 1000; if (diff > 0.0001) { wheel.rotate(diff); } else if (!finished && !controlled) { if (shape) { var text = shape .getParent() .findOne('Text') .text(); var price = text.split('\n').join(''); alert('You price is ' + price); } finished = true; } } lastRotation = wheel.rotation();
if (shape) { if (shape && (!activeWedge || shape._id !== activeWedge._id)) { pointer.y(20);
new Konva.Tween({ node: pointer, duration: 0.3, y: 30, easing: Konva.Easings.ElasticEaseOut }).play();
if (activeWedge) { activeWedge.fillPriority('radial-gradient'); } shape.fillPriority('fill'); activeWedge = shape; } } } function init() { stage = new Konva.Stage({ container: 'container', width: width, height: height }); layer = new Konva.Layer(); wheel = new Konva.Group({ x: stage.width() / 2, y: 410 });
for (var n = 0; n < numWedges; n++) { addWedge(n); } pointer = new Konva.Wedge({ fillRadialGradientStartPoint: 0, fillRadialGradientStartRadius: 0, fillRadialGradientEndPoint: 0, fillRadialGradientEndRadius: 30, fillRadialGradientColorStops: [0, 'white', 1, 'red'], stroke: 'white', strokeWidth: 2, lineJoin: 'round', angle: 1, radius: 30, x: stage.width() / 2, y: 33, rotation: -90, shadowColor: 'black', shadowOffsetX: 3, shadowOffsetY: 3, shadowBlur: 2, shadowOpacity: 0.5 });
layer.add(wheel); layer.add(pointer); stage.add(layer);
wheel.on('mousedown touchstart', function(evt) { angularVelocity = 0; controlled = true; target = evt.target; finished = false; }); stage.addEventListener( 'mouseup touchend', function() { controlled = false; angularVelocity = getAverageAngularVelocity() * 5;
if (angularVelocity > 20) { angularVelocity = 20; } else if (angularVelocity < -20) { angularVelocity = -20; }
angularVelocities = []; }, false );
stage.addEventListener( 'mousemove touchmove', function(evt) { var mousePos = stage.getPointerPosition(); if (controlled && mousePos && target) { var x = mousePos.x - wheel.getX(); var y = mousePos.y - wheel.getY(); var atan = Math.atan(y / x); var rotation = x >= 0 ? atan : atan + Math.PI; var targetGroup = target.getParent();
wheel.rotation( rotation - targetGroup.startRotation - target.angle() / 2 ); } }, false );
var anim = new Konva.Animation(animate, layer);
setTimeout(function() { anim.start(); }, 1000); } init(); </script> </body> </html>
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