<!DOCTYPE html> <html> <head> <script src="https://unpkg.com/[email protected]/konva.min.js"></script> <meta charset="utf-8" /> <title>Konva Star Spinner Demo</title> <style> body { margin: 0; padding: 0; overflow: hidden; background-color: #f0f0f0; } </style> </head>
<body> <div id="container"></div> <script> var width = window.innerWidth; var height = window.innerHeight;
Konva.angleDeg = false; function animate(animatedLayer, star, frame) { var angularFriction = 0.2; var angularVelocityChange = (star.angularVelocity * frame.timeDiff * (1 - angularFriction)) / 1000; star.angularVelocity -= angularVelocityChange;
if (star.controlled) { star.angularVelocity = ((star.rotation() - star.lastRotation) * 1000) / frame.timeDiff; } else { star.rotate((frame.timeDiff * star.angularVelocity) / 1000); }
star.lastRotation = star.rotation(); }
var stage = new Konva.Stage({ container: 'container', width: width, height: height });
var animatedLayer = new Konva.Layer();
var star = new Konva.Star({ x: stage.width() / 2, y: stage.height() / 2, outerRadius: 80, innerRadius: 40, stroke: '#005500', fill: '#b5ff88', strokeWidth: 4, numPoints: 5, lineJoin: 'round', shadowOffsetX: 5, shadowOffsetY: 5, shadowBlur: 10, shadowColor: 'black', shadowOpacity: 0.5, opacity: 0.8 });
star.lastRotation = 0; star.angularVelocity = 6; star.controlled = false;
star.on('mousedown touchstart', function(evt) { this.angularVelocity = 0; this.controlled = true; });
animatedLayer.add(star);
var center = new Konva.Circle({ x: stage.width() / 2, y: stage.height() / 2, radius: 3, fill: '#555' });
animatedLayer.add(center);
stage.on('mouseup touchend', function() { star.controlled = false; });
stage.on('mousemove touchmove', function() { if (star.controlled) { var mousePos = stage.getPointerPosition(); var x = star.x() - mousePos.x; var y = star.y() - mousePos.y; star.rotation(0.5 * Math.PI + Math.atan(y / x));
if (mousePos.x <= stage.width() / 2) { star.rotate(Math.PI); } } });
stage.add(animatedLayer);
var anim = new Konva.Animation(function(frame) { animate(animatedLayer, star, frame); }, animatedLayer);
setTimeout(function() { anim.start(); }); </script> </body> </html>
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