<!DOCTYPE html> <html> <head> <script src="https://unpkg.com/[email protected]/konva.min.js"></script> <meta charset="utf-8" /> <title>Konva Animation Stress Test Demo</title> <style> body { margin: 0; padding: 0; overflow: hidden; background-color: #f0f0f0; } </style> </head> <body> <div id="container"></div> <script> var width = window.innerWidth; var height = window.innerHeight;
function update(layer, frame) { var angularSpeed = 100; var angularDiff = (angularSpeed * frame.timeDiff) / 1000; var shapes = layer.getChildren();
for (var n = 0; n < shapes.length; n++) { var shape = shapes[n]; shape.rotate(angularDiff); } }
var stage = new Konva.Stage({ container: 'container', width: width, height: height });
/* * setting the hitGraphEnabled property to false will improve * drawing performance because the rectangles won't have to be * drawn onto the hit graph */ var layer = new Konva.Layer({ hitGraphEnabled: false }); var colors = [ 'red', 'orange', 'yellow', 'green', 'blue', 'cyan', 'purple' ]; var colorIndex = 0;
for (var i = 0; i < 300; i++) { var color = colors[colorIndex++]; if (colorIndex >= colors.length) { colorIndex = 0; }
var randWidth = Math.random() * 100 + 20; var randHeight = Math.random() * 100 + 20; var randX = Math.random() * stage.width() - 20; var randY = Math.random() * stage.height() - 20;
var box = new Konva.Rect({ x: randX, y: randY, offset: { x: randWidth / 2, y: randHeight / 2 }, width: randWidth, height: randHeight, fill: color, stroke: 'black', strokeWidth: 4 });
layer.add(box); }
stage.add(layer);
var anim = new Konva.Animation(function(frame) { update(layer, frame); }, layer);
anim.start(); </script> </body> </html>
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